Integrated Cognitive Systems, Computational Cognitive Modeling, Cognitive Engineering, and much more. We are interested in basic and applied research that leads to understanding the interplay of cognition, perception, and action in routine interactive behavior.

The cognitive systems that we seek to understand are humans interacting with complex tasks in interactive task environments. Our approach includes traditional experimental paradigms as well as video games and other complex tasks, which we treat as experimental paradigms.

If you are a Tetris player interested in remotely participating in our current study, please see our announcement for the 2020 Tetris Tournament for more information.

Our work is as methodologically rigorous as possible, given the range of behaviors and tasks we attempt to study. For example, in our studies of video game players (listen to a recent interview on NPR’s Science Friday podcast), after the first move, everyone (potentially) has a different task. In the tradition of microgenetic analysis (e.g., Siegler, 1991), the data we capture is voluminous and includes system data, eye data (fixations and saccades), and response time data with precision measured in milliseconds.

If you are a Rensselaer undergraduate in any major and might be interested in working in our lab, please see our FAQ: Why Join the CWL for information.