Apart from being a game that we all know and love, Tetris is also a relatively complex cognitive task that requires dynamic task processing, advanced perceptual capabilities, and involves both top-down and bottom-up strategies. Given the lack of cognitive models designed for such dynamic tasks, we explore the Tetris environment as a way to get at human perception, learning and memory, categorization, attention, and procedure/strategy selection.
Description
To gather some serious research experience in this paradigm, please play the game often. (Please remember to take a break every couple of hours!)