Cogworks Laboratory

Publications

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2017

Sibert, Catherine ; Gray, Wayne D; Lindstedt, John K

Interrogating Feature Learning Models to Discover Insights Into the Development of Human Expertise in a Real-Time, Dynamic Decision-Making Task Journal Article

Topics in Cognitive Science, 9 (2), pp. 374–394, 2017.

Abstract | Links | BibTeX | Tags: Cognitive skill, cognitive skill acquisition, Cross-entropy reinforcement learning, expertise, Experts, Machine learning, Methods, Perceptual learning, Strategies, Tetris

Gray, Wayne D

Plateaus and Asymptotes: Spurious and Real Limits in Human Performance Journal Article

Current Directions in Psychological Science, 26 (1), pp. 59-67, 2017.

Abstract | Links | BibTeX | Tags: asymptotes, cognitive skill acquisition, expertise, memory, performance, plateaus, spurious limits

2016

Gray, Wayne D; Lindstedt, John K

Plateaus, Dips, and Leaps: Where to Look for Inventions and Discoveries during Skilled Performance Journal Article

Cognitive Science, 2016.

Abstract | Links | BibTeX | Tags: BreakOut, changepoint detection, digit span, dips, expertise, extreme expertise, leaps, performance, plateaus, Space Fortress

Destefano, Marc ; Gray, Wayne D

Where Should Researchers Look for Strategy Discoveries during the Acquisition of Complex Task Performance? The Case of Space Fortress Conference

Proceedings of the 38th Annual Conference of the Cognitive Science Society, Cognitive Science Society, Austin, TX, 2016.

Abstract | Links | BibTeX | Tags: changepoint analysis, dips, expertise, leaps, method invention, performance, plateaus, SAX, skill acquisition, Space Fortress, strategy discovery

2011

Destefano, Marc; Lindstedt, John K; Gray, Wayne D

Use of complementary actions decreases with expertise Incollection

Carlson, Laura ; H"olscher, Christoph ; Shipley, Thomas (Ed.): Proceedings of the 33rd Annual Conference of the Cognitive Science Society, pp. 2709-2014, Cognitive Science Society, Austin, TX, 2011.

Abstract | BibTeX | Tags: complementary action, embodied cognition, epistemic action, expertise, games, pragmatic action, soft constraints hypothesis, Tetris