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Gray, Wayne D

Game-XP: Action Games as Experimental Paradigms for Cognitive Science Journal Article

Topics in Cognitive Science, 9 (2), pp. 289–307, 2017.

Abstract | Links | BibTeX | Tags: Action games, Chess, cognitive skill acquisition, Cohort analysis, Computer games, Expertise sampling, extreme expertise, Halo, Longitudinal studies, Skilled performance, Space Fortress, StarCraft, Tetris, Verbal protocol analysis, Video games

Sibert, Catherine ; Gray, Wayne D; Lindstedt, John K

Interrogating Feature Learning Models to Discover Insights Into the Development of Human Expertise in a Real-Time, Dynamic Decision-Making Task Journal Article

Topics in Cognitive Science, 9 (2), pp. 374–394, 2017.

Abstract | Links | BibTeX | Tags: Cognitive skill, cognitive skill acquisition, Cross-entropy reinforcement learning, expertise, Experts, Machine learning, Methods, Perceptual learning, Strategies, Tetris


Destefano, Marc; Lindstedt, John K; Gray, Wayne D

Use of complementary actions decreases with expertise Incollection

Carlson, Laura ; H"olscher, Christoph ; Shipley, Thomas (Ed.): Proceedings of the 33rd Annual Conference of the Cognitive Science Society, pp. 2709-2014, Cognitive Science Society, Austin, TX, 2011.

Abstract | BibTeX | Tags: complementary action, embodied cognition, epistemic action, expertise, games, pragmatic action, soft constraints hypothesis, Tetris


Gray, Wayne D; Destefano, Marc ; Lindstedt, John K; Sibert, Catherine ; Sangster, Matthew-Donald D

The Essence of Interaction in Boundedly Complex, Dynamic Task Environments Book Chapter

Gluck, K A; Laird, J E (Ed.): Chapter 10, pp. 147-165, The MIT Press, Cambridge, Massachusetts, 0000, ISBN: 978-0-262-03882-9.

Abstract | BibTeX | Tags: dynamic task environment, interactive behavior, Tetris